<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3975368208452578647</id><updated>2011-06-07T23:20:33.668-07:00</updated><title type='text'>Visual Studies 3</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-6550801493859119935</id><published>2007-11-30T06:53:00.000-08:00</published><updated>2007-11-30T06:56:48.427-08:00</updated><title type='text'></title><content type='html'>ASSIGNMENT #5&lt;br /&gt;Instructor: James Kerestes&lt;br /&gt;&lt;a href="mailto:hcjames570@yahoo.com"&gt;hcjames570@yahoo.com&lt;/a&gt;&lt;br /&gt;Studio: Gisela Baurmann&lt;br /&gt;&lt;a href="mailto:gisela@burony.com"&gt;gisela@burony.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[RENDERING]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Assignment #5 will close-out the fall semester by producing images to be used in the final design studio review. Each student will explore various rendering and representational techniques that effectively communicate specific aspects of the project.&lt;br /&gt;&lt;br /&gt;AGENDA&lt;br /&gt;&lt;br /&gt;To develop images that effectively communicate a space, depth, field, material, and atmosphere within each individual student’s project.&lt;br /&gt;&lt;br /&gt;Software: Adobe Photoshop, Alias Maya 8.5&lt;br /&gt;&lt;br /&gt;SCHEDULE&lt;br /&gt;&lt;br /&gt;11.30.2007_Friday afternoon&lt;br /&gt;&lt;br /&gt;_Distribution of Assignment 5&lt;br /&gt;_Rendering tutorials in Maya and Photoshop&lt;br /&gt;_Visual Studies Close-Out Meeting&lt;br /&gt;_Optional Desk crits&lt;br /&gt;&lt;br /&gt;12.12.2007_Wednesday&lt;br /&gt;&lt;br /&gt;_Final Design Review&lt;br /&gt;_Renderings included as part of the final presentation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12.19.2007_Wednesday Evening&lt;br /&gt;&lt;br /&gt;_Assignment due along with all other resubmissions&lt;br /&gt;(upload to course folder using proper naming format)&lt;br /&gt;*PLACE FINAL SUBMISSION IN THE APPROPRIATE FOLDER*&lt;br /&gt;_ (VS3.5_Kerestes_YOURLASTNAME_01.pdf&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ASSIGNMENT&lt;br /&gt;&lt;br /&gt;1.1 _For Wednesday (Final Review_12.12.2007)&lt;br /&gt;_Present Assignment #5 renderings&lt;br /&gt;&lt;br /&gt;** FOR FINAL SUBMISSION, EACH STUDENT WILL UPLOAD AT LEAST ONE RENDERING TO THE COURSE FOLDER BY 12.19.2007. ANY RESUBMISSIONS ARE DUE AT THIS TIME AS WELL, NO EXCEPTIONS. WORK DELIVERED AFTER 12.19.2007 WILL NOT BE ACCEPTED. **&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RESOURCES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PHOTOSHOP TECHNIQUES&lt;br /&gt;&lt;br /&gt;http://www.rnel.net/search/photoshop/lighting-tutorials-1&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tutorialguide.net/design/adobe_photoshop/"&gt;http://www.tutorialguide.net/design/adobe_photoshop/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RENDERING WESITES/MATERIAL LIBRARIES&lt;br /&gt;&lt;br /&gt;http://www.blender.org/&lt;br /&gt;&lt;br /&gt;http://www.highend3d.com&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAYA INTERFACE_Rendering_ General Overview&lt;br /&gt;&lt;br /&gt;1. Shaders&lt;br /&gt;-Open Hypershade Window (On the left view option bars below outliner), or&lt;br /&gt;WINDOW&gt;RENDERINGEDITORS&gt;HYPERSHADE&lt;br /&gt;_Hypershade Window operates just like a workspace&lt;br /&gt;_Shader Types are determined in how they deal with light&lt;br /&gt;Lambert_most common, diffuse&lt;br /&gt;Phong_specular highlight, reflectivity, glossiness&lt;br /&gt;Blinn_hot spot, metallics&lt;br /&gt;Anisotropic_warped surfaces&lt;br /&gt;Layered (adv)_for multiple shaders&lt;br /&gt;Rampshaders (adv)_to control particles&lt;br /&gt;&lt;br /&gt;_Shader Attributes&lt;br /&gt;Color_ RGB&lt;br /&gt;Transparency_ opacity of shader&lt;br /&gt;Ambient_ receptivity of color to ambient light&lt;br /&gt;Incandescence_ self illumination&lt;br /&gt;Bump Mapping_ texture&lt;br /&gt;Diffuse_ reflection&lt;br /&gt;Translucence_ ability to transmit light&lt;br /&gt;Glow Intensity_ glow intensity&lt;br /&gt;&lt;br /&gt;-Click on a material to make it. Double click to edit its attributes.&lt;br /&gt;-To apply a material&lt;br /&gt;-hold middle mouse button and drag to object&lt;br /&gt;-select object, right click on shader, click Assign Material to Selection&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Textures&lt;br /&gt;-Procedural textures are self made from Maya shaders&lt;br /&gt;-Maps are images brought in&lt;br /&gt;-Placing a texture&lt;br /&gt;_Either through U, V’s the geometry’s internal coordinate system, or&lt;br /&gt;_Through projection, which beam the image onto the geometry&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Lighting&lt;br /&gt;-Concept to lighting, generally three point lighting&lt;br /&gt;_Key light&lt;br /&gt;_Fill light (for scene)&lt;br /&gt;_Back light (for background)&lt;br /&gt;-Create&gt;Lights&gt;Choose Light (look at editor)&lt;br /&gt;_Light Types&lt;br /&gt;Ambient_ even light&lt;br /&gt;Directional_ general direction&lt;br /&gt;Point_ specific point emitted (works like a bulb)&lt;br /&gt;Spot_ directional, from a point (most commonly used)&lt;br /&gt;Area_ from a flat shape&lt;br /&gt;Volume_ from a volume&lt;br /&gt;_Shadows are generated through D map (Depth Map Shadows)&lt;br /&gt;In Shadows area of Lights’ Attribute Editor, Click Depth Map Shadows.&lt;br /&gt;This casts shadows (as maya lights do not by default).&lt;br /&gt;(Other ways are through raytracing in render global window&lt;br /&gt;_resolution is 512 and up&lt;br /&gt;&lt;br /&gt;4. Rendering&lt;br /&gt;-Window&gt;Rendering Editors&gt;Render Globals&lt;br /&gt;Maya Software_ default, good render&lt;br /&gt;Maya Hardware_ game renderer, faster render&lt;br /&gt;Maya Ray_ super realistic&lt;br /&gt;Maya Vector_ line-work, Illustrator (use batch render)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Import Materials from personal library/folders&lt;br /&gt;Download materials from &lt;a href="http://www.highend3d.com/"&gt;http://www.highend3d.com/&lt;/a&gt; and save to personal folder&lt;br /&gt;Window&gt;Hypershade&gt;Import&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RENDER SETTINGS: Vector&lt;br /&gt;&lt;br /&gt;WINDOW&gt;SETTINGS/PREFERENCES&gt;PLUG-IN MANAGER&lt;br /&gt;Check the following box_ VectorRender.mll&lt;br /&gt;&lt;br /&gt;Rendering Vector Files&lt;br /&gt;Window&gt;Plug-In Manager&gt;Maya Vector (check box)&lt;br /&gt;Select Render Settings&lt;br /&gt;-Maya Vector Tab&lt;br /&gt;_Render using_ MAYA VECTOR&lt;br /&gt;_unselect FILL OBJECTS&lt;br /&gt;_select INCLUDE EDGES&lt;br /&gt;_edge wt preset_ HAIRLINE&lt;br /&gt;_edge style_ ENTIRE MESH&lt;br /&gt;&lt;br /&gt;-Common Tab&lt;br /&gt;_Set for Maya Vector&lt;br /&gt;_Give file name&lt;br /&gt;_Image format_ A.I.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Render scene&lt;br /&gt;-Retrieve file from folder&lt;br /&gt;_Maya&gt;Projects&gt;Default&gt;Images&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RENDER SETTINGS: Mental Ray&lt;br /&gt;&lt;br /&gt;WINDOW&gt;SETTINGS/PREFERENCES&gt;PLUG-IN MANAGER&lt;br /&gt;Check the following box_ Mayatomr.mll&lt;br /&gt;&lt;br /&gt;Maya Mental Ray&lt;br /&gt;Mental Ray Tab:&lt;br /&gt;Quality Presets_ Production&lt;br /&gt;Anti-Aliasing Quality&gt;Number of Samples_&lt;br /&gt;Min Sample Level 1&lt;br /&gt;Max Sample Level 3 (maintain a difference of 2)&lt;br /&gt;Ray Tracing (check box)&lt;br /&gt;Reflections 10&lt;br /&gt;Refractions 10&lt;br /&gt;Max Trace Depth 20&lt;br /&gt;Shadow Trace Depth 10&lt;br /&gt;Final Gather (check box)&lt;br /&gt;Start @ 50 or 100 (Final Gather Rays), no more than 500 (will take a long time)&lt;br /&gt;Filter 1&lt;br /&gt;&lt;br /&gt;Common Tab:&lt;br /&gt;File Name Prefix name file&lt;br /&gt;Image Format png&lt;br /&gt;Image Size full 1024&lt;br /&gt;Resolution 72 or 300&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-6550801493859119935?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/6550801493859119935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=6550801493859119935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/6550801493859119935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/6550801493859119935'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/11/univ_30.html' title=''/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-5788153173208412147</id><published>2007-11-08T10:44:00.000-08:00</published><updated>2008-12-09T05:57:08.737-08:00</updated><title type='text'></title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_BQROt2xI2uM/RzNfrfHpKPI/AAAAAAAAABc/ccQAmKY-tls/s1600-h/LTL-parktower02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5130549601197697266" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_BQROt2xI2uM/RzNfrfHpKPI/AAAAAAAAABc/ccQAmKY-tls/s400/LTL-parktower02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_BQROt2xI2uM/RzNZMvHpKOI/AAAAAAAAABU/T8ehKIw47sU/s1600-h/highline_pd02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5130542475846953186" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_BQROt2xI2uM/RzNZMvHpKOI/AAAAAAAAABU/T8ehKIw47sU/s400/highline_pd02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_BQROt2xI2uM/RzNZEvHpKNI/AAAAAAAAABM/AVhULKyQo3s/s1600-h/lebbues_woods_sketches_imaginary_architecture_abstract.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5130542338407999698" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_BQROt2xI2uM/RzNZEvHpKNI/AAAAAAAAABM/AVhULKyQo3s/s400/lebbues_woods_sketches_imaginary_architecture_abstract.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-5788153173208412147?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/5788153173208412147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=5788153173208412147' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/5788153173208412147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/5788153173208412147'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/11/blog-post_08.html' title=''/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BQROt2xI2uM/RzNfrfHpKPI/AAAAAAAAABc/ccQAmKY-tls/s72-c/LTL-parktower02.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-9199968552605102868</id><published>2007-11-08T10:41:00.000-08:00</published><updated>2008-12-09T05:57:09.009-08:00</updated><title type='text'></title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_BQROt2xI2uM/RzNY6fHpKMI/AAAAAAAAABE/UYJdm_7fcGU/s1600-h/bodyclipart.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5130542162314340546" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_BQROt2xI2uM/RzNY6fHpKMI/AAAAAAAAABE/UYJdm_7fcGU/s400/bodyclipart.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-9199968552605102868?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/9199968552605102868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=9199968552605102868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/9199968552605102868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/9199968552605102868'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/11/blog-post.html' title=''/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BQROt2xI2uM/RzNY6fHpKMI/AAAAAAAAABE/UYJdm_7fcGU/s72-c/bodyclipart.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-4153244484950160607</id><published>2007-11-08T10:39:00.000-08:00</published><updated>2007-11-08T10:41:20.799-08:00</updated><title type='text'>Assignment #4</title><content type='html'>Univ. of Pennsylvania, Graduate School of Design&lt;br /&gt;Department of Architecture&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arch 621&lt;br /&gt;Visual Studies 3&lt;br /&gt;Fall 2007&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sanctuary&lt;br /&gt;ASSIGNMENT #4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Instructor: James Kerestes&lt;br /&gt;&lt;a href="mailto:hcjames570@yahoo.com"&gt;hcjames570@yahoo.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Studio: Gisela Baurmann&lt;br /&gt;&lt;a href="mailto:gisela@burony.com"&gt;gisela@burony.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Leonardo da Vinci-biological studies” “Diller and Scofidio-The Highline Project”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[back to BASICS]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Assignment #4 will bring us back to basic representational techniques. Through the use of section each student will address the following critical issues: Site, Programmatic adjacencies, Scale, and Tectonics.&lt;br /&gt;The goal of this assignment is to work more closely to the site and all it has to offer and inform. How do site specific elements affect your current strand of research and development? Where is ground? How is your building oriented on the site? What is the global organization of program? At what scale is your tectonic system performing? How are you mitigating environmental constraints?&lt;br /&gt;&lt;br /&gt;AGENDA&lt;br /&gt;&lt;br /&gt;Through the representational technique of section, students will ground their projects into the site and begin to tie all aspects of the work together.&lt;br /&gt;&lt;br /&gt;Software: Rhino, Adobe Illustrator, Adobe Photoshop, Alias Maya 8.5(project specific)&lt;br /&gt;&lt;br /&gt;SCHEDULE&lt;br /&gt;&lt;br /&gt;11.06.2007_Tuesday evening&lt;br /&gt;&lt;br /&gt;_Distribution of Assignment 4&lt;br /&gt;&lt;br /&gt;11.07.2007_Wednesday 2pm&lt;br /&gt;&lt;br /&gt;_General Discussion on current design projects/expectations.&lt;br /&gt;_In-Class Charette&lt;br /&gt;_Desk-Crits&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11.08.2007_Thursday Evening&lt;br /&gt;&lt;br /&gt;_Optional desk-crits by request (times tbd)&lt;br /&gt;_Assignment due by 12am (uploaded to course folder using proper naming format)&lt;br /&gt;_ (VS3.4_Kerestes_YOURLASTNAME_01.pdf&lt;br /&gt;&lt;br /&gt;11.09.2007_Friday-Studio w/ Gisela&lt;br /&gt;&lt;br /&gt;_Desk-crits reviewing current progress and VS sections&lt;br /&gt;_Re-work and Re-submit final VS assignment #4 to course folder after desk-crits&lt;br /&gt;_VS lecture (attendance required)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ASSIGNMENT&lt;br /&gt;&lt;br /&gt;1.1 _For Wednesday 2pm&lt;br /&gt;_Organize work in preparation for section assignment&lt;br /&gt;&lt;br /&gt;1.2 _For Thursday 12am&lt;br /&gt;_Each student will produce at least one site section.&lt;br /&gt;_24x36 formatted sheets containing section.&lt;br /&gt;_all means of construction/representation is applicable.&lt;br /&gt;(see precedent studies/images)&lt;br /&gt;&lt;br /&gt;1.3 _For Friday 2pm&lt;br /&gt;_Present site section for studio desk crits&lt;br /&gt;_continue working on dwg as per crit and post final image to course folder by 12am&lt;br /&gt;&lt;br /&gt;**THE CONTENT OF THE FORMATTED SHEETS SHOULD BE RIGOROUS. EACH STUDENT WILL PRODUCE A SECTION, EVEN IF YOU ARE PAIRED IN GROUPS. EACH GROUP MEMBER WOULD CUT A CROSS/LONG SECTION FOR SUBMITTAL. ONE SECTION PER 24X36 SHEET. DRAW BIG AND SHOW AS MUCH AS POSSIBLE. BE CREATIVE AND USE AS MANY TOOLS/RESOURCES AS POSSIBLE (SCANNING, TRANSFERS, HAND DWG, DIGITAL MODLEING, ETC.)..**&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RESOURCES&lt;br /&gt;&lt;br /&gt;Diller and Scofidio&lt;br /&gt;-multiple projects (The Highline, Eyebeam Museum of Art and Technology, Institute of Contemporary Art.)&lt;br /&gt;&lt;br /&gt;Lewis, Tsurumaki, and Lewis&lt;br /&gt;-all projects and speculations&lt;br /&gt;&lt;br /&gt;Lebbeus Woods&lt;br /&gt;-representational techniques and composition&lt;br /&gt;-all projects and speculations&lt;br /&gt;&lt;br /&gt;Leonardo da Vinci&lt;br /&gt;-biological studies, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Lebbeus Woods”-mixed media “LTL work”-mixed media&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-4153244484950160607?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/4153244484950160607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=4153244484950160607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/4153244484950160607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/4153244484950160607'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/11/univ.html' title='Assignment #4'/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-7843250805551056155</id><published>2007-10-10T15:32:00.001-07:00</published><updated>2007-10-10T15:33:03.775-07:00</updated><title type='text'>Maya Tutorials</title><content type='html'>Please find in the vs Course folders, Maya tutorials useful to assignment #3. They are located in the distribution folder under Maya tutorials.&lt;br /&gt;have fun&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-7843250805551056155?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/7843250805551056155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=7843250805551056155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/7843250805551056155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/7843250805551056155'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/10/maya-tutorials.html' title='Maya Tutorials'/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-3843251149884095242</id><published>2007-10-10T15:03:00.000-07:00</published><updated>2007-10-10T15:05:32.368-07:00</updated><title type='text'>Assignment #3</title><content type='html'>Univ. of Pennsylvania, Graduate School of Design                                                &lt;br /&gt;Department of Architecture                                                                                             &lt;br /&gt;                                                                                                           &lt;br /&gt;Arch 621&lt;br /&gt;Visual Studies 3&lt;br /&gt;Fall 2007&lt;br /&gt;&lt;br /&gt;Sanctuary&lt;br /&gt;ASSIGNMENT #3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Instructor:                    James Kerestes&lt;br /&gt;                                    &lt;a href="mailto:hcjames570@yahoo.com"&gt;hcjames570@yahoo.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Studio:                         Gisela Baurmann&lt;br /&gt;                                    &lt;a href="mailto:gisela@burony.com"&gt;gisela@burony.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;                                               &lt;br /&gt;INTELLIGENT SYSTEMS&lt;br /&gt;&lt;br /&gt;Building upon VS3 session two, Assignment #3 will implement another digital technique into the studio. The students will be introduced to the Maya Hair dynamics and begin applying the technique to their current studio models.&lt;br /&gt;&lt;br /&gt;The hair dynamics in the Maya software is a vectorized system that is simulating the physical properties and relationships of natural hair. Using only the energy necessary to reach an optimal state of equilibrium within its environment, the movement of each hair seeks to find a resting point in both the micro and macro scales. Elements of emergence and top-down instruction aid in the effectiveness of the machine.&lt;br /&gt;&lt;br /&gt;The dynamics of hair within Maya respond to the simulated properties built into the software. The physical properties of hair follow the rules of self-organization. As a self-organizing physical system, hair has the ability to respond, change, and adapt to contextual pressures while simultaneously not compromising its physical capabilities. For example, the elasticity of hair allows one strand to stretch up to 20% without damage and still retain its original form and structure. Within the confines of the possibilities and limitations of the work, students will develop a comprehensive model that responds both internally and externally to site specific constraints/pressures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AGENDA&lt;br /&gt;&lt;br /&gt;Through the use of Hair dynamics in Maya, students will test the responsiveness of existing studio models (structure, flows, formal investigations, programmatic layouts) against specific site (Governor’s Island) conditions.&lt;br /&gt;Software: Maya, Adobe Illustrator&lt;br /&gt;&lt;br /&gt;SCHEDULE&lt;br /&gt;&lt;br /&gt;10.10.2007_Wednesday evening&lt;br /&gt;&lt;br /&gt;                        _Distribution of Assignment 3&lt;br /&gt;&lt;br /&gt;10.11.2007_Thursday 2pm&lt;br /&gt;&lt;br /&gt;                        _Introduction to Maya/Hair Dynamics&lt;br /&gt;                                                _Basic Maya interface&lt;br /&gt;                                                _Hair tutorials&lt;br /&gt;                        _Desk Crits/Technical Support&lt;br /&gt;                       &lt;br /&gt;10.12.2007_Friday Evening&lt;br /&gt;&lt;br /&gt;                        _VS Lecture @ 2pm&lt;br /&gt;_Optional desk-crits by request (times tbd)&lt;br /&gt;                        _Assignment due by 12am (uploaded to course folder using proper naming format)&lt;br /&gt;                                                _(VS3.3_Kerestes_YOURLASTNAME_01.pdf&lt;br /&gt;                        _Upload one image to VS3 Flickr site&lt;br /&gt;&lt;br /&gt;ASSIGNMENT&lt;br /&gt;&lt;br /&gt;1.1                                       _For Thursday 2pm&lt;br /&gt;_Install Maya on computer&lt;br /&gt;_download Tutorials/Maya files (Course Folder-Distribution)&lt;br /&gt;&lt;br /&gt;1.2                                       _For Friday 12am&lt;br /&gt;_Each group will illustrate how the introduction of materiality and responsiveness affects current strand of research. &lt;br /&gt;            _24x36 formatted sheets.&lt;br /&gt;                    _(document systematic properties/values used in work)&lt;br /&gt;_hierarchy of line-work, curve structure, performative   qualities etc.&lt;br /&gt;                    _no photographic images, only line-work and text (color or b/w)&lt;br /&gt;                       &lt;br /&gt;RESOURCES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bonabeau, Eric/Camazine, Scott/Deneubourg, Jean-Louis/Franks, Nigel/Sneyd, James/Theraulaz,Guy.&lt;br /&gt;Self-Organization in Biological Systems&lt;br /&gt;Princeton, Princeton Univ. Press 2001&lt;br /&gt;&lt;br /&gt;Spuybroek, Lars,  “The Structure of Vagueness”, in TransUrbanism, editors Joke Brouwer and Arjen Mulder, (Rotterdam:  V2_Publishing/NAI Publishers, 2002), pp. 64-75.&lt;br /&gt;&lt;br /&gt;Spuybroek, Lars NOX: Machining Architecture. &lt;br /&gt;New York: Thames and Hudson, 2004&lt;br /&gt;&lt;br /&gt;AD Magazine, EMERGENCE. 2005&lt;br /&gt;            [Types, Style, and Phylogenesis], FOA Architects&lt;br /&gt;            [Morphogenesis and the Mathematics of Emergence]&lt;br /&gt;            [Evolutionary Computation and Artificial Life in Architecture]&lt;br /&gt;&lt;br /&gt;Holland, John.&lt;br /&gt;Hidden Order-how adaption builds complexity.&lt;br /&gt;Reading, Perseus Books.&lt;br /&gt;&lt;br /&gt;Chapters 1 and 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PRECEDENT SOURCES&lt;br /&gt;&lt;br /&gt;Antoni Gaudi&lt;br /&gt;            _Hanging Chain models (Catenary studies)&lt;br /&gt;            _Sagrada Familia&lt;br /&gt;&lt;br /&gt;Frei Otto&lt;br /&gt;            _Physical study models (Catenary and soap bubble studies)&lt;br /&gt;            _Pavilion for Munich Olympics&lt;br /&gt;&lt;br /&gt;NOX Architects&lt;br /&gt;            _ Physical study models (Digital catenary and thread studies)&lt;br /&gt;            _Paris Brain&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-3843251149884095242?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/3843251149884095242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=3843251149884095242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/3843251149884095242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/3843251149884095242'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/10/assignment-3.html' title='Assignment #3'/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3975368208452578647.post-6659263551731156390</id><published>2007-09-30T10:03:00.001-07:00</published><updated>2007-09-30T10:04:03.560-07:00</updated><title type='text'>Visual Studies 3-Kerestes</title><content type='html'>Begin posting here for all things concerning Visual Studies 3&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3975368208452578647-6659263551731156390?l=kerestesvs3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kerestesvs3.blogspot.com/feeds/6659263551731156390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3975368208452578647&amp;postID=6659263551731156390' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/6659263551731156390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3975368208452578647/posts/default/6659263551731156390'/><link rel='alternate' type='text/html' href='http://kerestesvs3.blogspot.com/2007/09/visual-studies-3-kerestes.html' title='Visual Studies 3-Kerestes'/><author><name>James F. Kerestes</name><uri>http://www.blogger.com/profile/10495862471436238301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
